Violet Esther

BA animation – Year 1

9th November 2024
by Esther Odejide
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History of animation – Comic strips, slapstick comedy, and the recurring protagonist – L4

Comic strips, slapstick comedy, and the recurring protagonist Early animation was non-series films without protagonists as it was expansive and we were still in the cinema of attraction area as time went on the stated to have non series films with protagonists like Winsor McCay’s little nemo. Some artist with persisted with series films without protagonist even with the wake of CEL animation

The benefit of stars – 1910s-ish
Having recurring charts had similar benefits like live action
Helps provide continuity across a series of film and having repeatable pleasures
A hero for the audience
Merchandising possibilities
Allows more animation to be reused
Advertising can daw upon a name, visual image and established personality
Using preexisting star actors

The yellow kid
The yellow kid character from Richard F.Outcault’s comic strip Hogan’s alley (1895-98) is considered the first major recurring comic strip character.
spiraled into merchandising

Animated adaptations
Little nemo(1911) as the first animated adaptation of a comic strip
The newlyweds as first animated series released in 1912

Mutt and Jeff – the most prolific cartoon stars during the silent era – more than 500?
Krazy Kat – george harrison – gender fluid character/ first trans cartoon star
Repeatable pleasure of the mouse being put in jail after a brick at krazy kat who was harassing the mouse.
Conveying thing verbally instead of animating things – taking advantage of the comic strip

The masters of slapstick 1910-20
Charlie chaplin– famous for his little tramp character.
Very physical approach to humor which lends itself will to animation
It mad animation look like the poor younger cousin of live action

Busterbkeaton-known as the great stone face
Harold lloyd -known for his glasses character

Rubber hose animation
Could stretch the body and comedy actor can’t warp their forms like that.

9th November 2024
by Esther Odejide
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Introduction to animation – 8/11/2014

What is this place? – Films inspired by place

Flaneur (2002)- Ruiming Wu 

I like the way I can see all the brush strokes. It has a really nice use of color. Linking back to the place I felt like it was really recognizable as london. The main character struggles with the chaos of London which is something that I can relate to. Oftaintime when chaos is depicted it puts me on edge but they did it in a way that didn’t stress me out. I think this is due to the painterly brushstrokes so there was less detail to consume. I really like the pacing. The music was very flowy. I didn’t really notice the present until there was a lull in the music. I think this is because of how I bedded the sound effects into the music. The theme of the film is to push everything to the forefront/ overstimulate. This animation was made using straight ahead – and it was digitally painted – he knew the feeling he wanted to make but not necessarily where the next shot was going to lead. He also took live references after exploring London and sketching.

Flaneur- Charles Baudelaire 1821 – 1867

Monet painting in the impressionist movement- focusing on how they felt in response to photography. He was on the outside of London looking in. 

To be away from home and yet feel oneself everywhere at home; to see the world, to be the center of the world, and yet to remain hidden from the world- impartial natures which the tongue can but clumsily define. The spectator is a prince who everywhere rejoices in his incognito.

Virginia woolf 

Street haunting 1930 – written essay – looking fo the perfect pencil as an excuse to just observe things 

Guy Debord In paris 

The society of the spectacle – Revolutionary alliance of the european avent-garde artist, writers and poets formed in1957 as international Situationiste. A mixture of marxism and surrealism 

‘spectacle is the sun that never sets over the modern passivity’

9th November 2024
by Esther Odejide
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2D Animation – Critic, Share and Review

Feedback 1 I had a lot of positive feed back a lot of people enjoyed the fluid movement of the ball. i ‘m also really happy with how successfully the background moves. To improve open the animation i would like to increase the saturation of the background i think it looks a little dull compared to how it looked on my drawing tablet. Due to the way i rendered the background without any outlines that animation doesn’t follow the same stylistic language so i need to get rid of the outline on the rectangle and maybe the ball.

I talked about how I was struggling to get the animation to stand out from the back ground and Jess Mountfield recommended using a value approach, when she put it into black and white the box and the background were essentially the same color so I’m going to make the box darker and the ball slightly lighter maybe even white. I attempted to add shadow to the animation, even thought it was positively received by most I think it is a little distracting and takes away from the actual animation because of how inaccurate it is. Someone did recommend making a light source in blender and also making sure the shadow is attached to the rectangle.

It was also pointed out to me that the movement on the rectangle at the beginning is a little off. It looks like it is pulling back on the ball but then is rigid for the rest of the animation. I would like to create 2 versions of this where the box pulls back as well a completely firm one. I do prefer the rigid on as i want the focus to be on ball. Towards the end of the animation it was pointed out to that the string breaks its own rules of physics so I’m going to change it so it can lay flat similarly i don’t think the ball moves fast enough to warrant the small splash is makes so i think i could exonerate the movement or make the ball hold it shape and bounce a little towards the end. I would like to add sound

Feedback 2

Devontay – This animation did a good job on showing weight in this case the rectangle. Great use of squash and stretch and timing the achieve the believable performance. and the ease out which looks like the ball in the string is almost giving up

Nosa – Really good use of follow through/overlapping action and squash and stretch. feeling I get from the animation is s sense of restraint and impatience(?). the colour palette is very unique and contrasts well with the main focus of the animation.

Anonymous – I love the colour palette however I think the green of the rectangle is too opaque but I think it adds into the lack of action that the rectangle has compared to the energetic ball. The way the ball and string move is very smooth and well done, the background moving it gives a sense of life to your animation. I think that the ball turning off when it gets exhausted would of emphasised the emotion vbetter but overall the emotions shown are clearly shown.

Kate – Absolutely fantastic animation that has lots of clear, interesting motion, and a great environment that the objects feel grounded within. Clear feeling of excitement from the ball, which then dithers out as it becomes exhausted. A really good job of creating weight with the green rectangle, and there is a clear struggle from the ball, and its’ tiredness is very apparent. I think the difference in visual style between the background, ball, string and rectangle is a little distracting – more cohesion in line weight and colour palettes would truly make this animation perfect. Additionally, taking more care in ensuring the string does not lose length would help make it feel more believable – there are points where it is longer / shorter. That being said, the smears, squash and stretch, arcs, easing and anticipation all work well to make a cohesive piece.

Young – I really love that I could feel the heavy weight of the rectangle! Also, the comparison between slow chilling cloud and struggling lightening ball (I would name it tinker bell) is interesting. I love the combination of colours too.

Daffa – I like how dynamic the animation of the circle with the rope is. I feel like the timing of the rope moving creates a sense of physics/inertia as it physically interacts with the rope. I also feel the secondary animation of the box it is pulling helps to emphasize the main animation with its limited movement contrasting the ball’s energetic movement. The elements of the background moving further helps to engage the audience while not being too distracting from the main shape. The only thing I would change is perhaps the texture of the box as it feels too opaque/flat in contrast to the rest of the environment.

Shania – I loved the character you showed with such limited shapes. I also really like the panning of the background I think it gives it a nice subtle movement in the foreground while the main action is happening. I feel like you made really good use of the principles, with many being used it definitely looks like you payed attention to that. I feel sorry for the poor little light ball though I hope it can tow that rectangle one day.

Blessing – Nice use of squash and stretch. it has a nice colour palette that clashes well with the main action and the emotion come clear as well

Nicole – the emotion is very clear, I really like the squash and stretch used for the black line, it really shows the physics of it trying to pull a heavy object, I think its very realistic.

Tiana – This is really good! I like the use of the secondary action of the clouds moving in the background, the it moves brings more life the animation. I love how smoothly the string with the balls move as if it’s trying to move forward but then gives up as it’s being held back so great story. Good job!

Jingwen – The line movement looks so realistic using ease in and ease out. Nice background and cool palette. The emotion of exhaustion is well captured.

Ryan – Amazingly drawn backdrop, assists the motion of the scene nicely, as well as the colour palette. The follow through on the string is fluid and realistic – on top of that, the emotion of struggle is clearly portrayed in the scene. Maybe work on refining the smaller details such as where the string is attached (I noticed it changed position as it swings every time) and maybe try adding in the shadows again but hand drawn next time.

4th November 2024
by Esther Odejide
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Production Principals – stop-motion rotation – Week 2

After all our investigation and tests we spent the rest of the Monday’s lesson making an action plan for how we were going to execute the brief. The main themes were MATERIALITY, MANIPULATION, TRANSFORMATION.

our most successful test in my opinion was the rabbit jump as a group we chose to build a story around it. As we progress with the Story we kind of wanted to play with the idea of you all the second test we did was the rabbit eating grass so having a rabbit eat a flower decompose and a flower grow out of it seem like a very good logical step for Breed transformation metamorphosis on major . yes, at the same time we didn’t get rid of the rabbit jump or the option sequence of having a rabbit be dead.

Transformation

After some conversation, we ended up scrapping the arrow as an issue of time as well as not really adding a significant amount to the story or really answering the brief well. Due to this we are not using the jump sequence that we had previously tested. what’s you fixated on having a simple linear night rather than having a smaller straightforward narrative? Instead of being more abstract the rabbit dies and he comes a flower?

Materiality

Our puppet is made out of cotton and cardboard with paper and tape as a result or rabbit feels very soft in C-Ways. This expected features of the free animal prefer is very textured and has a lot to have an interesting composition fixing the lighting help to show the different contours shapes the cotton created. Using it as a transition material for when the flower grows was very fun to do as we pulled away the cotton, I need to see it inside the cardboard and paper gave this reaction kind of like blood.

Transformation

Consider how the puppet or prop shifts from one state to another. Does it slowly break apart and reform, or is the transformation sudden and violent?
Is there catalyst that sparks this transformation (a prop, a sound, …?)
Does the setting that you have chosen, inform the process of transformation, do opportunities for storytelling open up?-
Is there a difference between transformation and metamorphosis

Experimental Approaches

The transformation doesn’t have to make logical sense. It may be process-led, leading to new and unexpected opportunities as you work further into your sequence.
Are there pre-existing myths or stories that could be re-imagined or subverted?
How might you subvert the expectations of your audience?

4th November 2024
by Esther Odejide
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Production Principles- Stop motion Rotation- Week 1

Materiality in my understanding is understanding the properties of a material and how I an use and respond to it. Things I had to take into account is the what and how; How?- materials, tools, techniques What? -(context, themes, narrative) – aspects of your work that align with broader contexts, themes, narratives and discourses. Why? – reasoning

Exquisite Corpse

We started with the a drawing exercise exquisite corpse to create surrealist intuitive drawings. it really drove home the point for me to not to be precious too with my drawing as i limited me from taking risks and exploring other options. I found myself rubbing out and putting down new lines which was wasting time and made my sections to feel stiff.

Masks

We were given a craft knife , cutting matt and cardboard to create a face. The goal was to explore characteristics of the materials to form facial features. Try to resist forcing any preconceived ideas on the material. I ended up playing with volume from bending the cardboard to multiple layers different layer of cardboard. I also decided to play with texture of thing like the hair of the mustache and eyebrow. The first sculptor would create really cool shadows with the light.

‘Stems’ Ainsley Henderson & Poppy Ackroyd

This short film by Ainsley Henderson and poppy really inspired be not think of stop motion as restrictive. it gave me i new perspective of what it could look like and feel like especially when my earlier contact with stop motion as only been Wallace and Gromit, Coraline an some Tim burton films like the Nightmare before Christmas. the creative use use of sound and materials were really distinct to me.

All the materials used were mundane trash that I have probably seen walking the streets – found objects. The variety of processed use to create these characters due to the wide range of materials was awe inspiring my personal favorite was the the cotton. I follow this Tiktoker Cotten_toy _st who makes cotton sculptors almost like the Sylvanian family toys or ‘Fantastic Mr.Fox.’

Cotten_toy _st

I love the starting shot showing us all of the materials that was going to be used even giving use a chance to think and wonder what could possibly be made. It goes on to be shot in almost a documentary style of camera work. This really gave the viewer a sense of how much time it took and of scale was we watch the hands breathe live into these creatures. The creatures becomes more complete the voice becomes a radio in the background the music they create swells. I was really intrigued by being table to visually see all the different textures from the organic leaves and cotton to the electronic wires and light bulbs. We saw life being sewn into them until they start to flicker out and the music they create dies.

I adore this animation. I want to my character to feel as real as that and to evoked a reaction or feeling out of the audience. I feel like a lot of animation is similar to being actor you are simply not using your own body but a puppet in stead. i would also love to try use of materials like that especially the cotton. it remaindered me of old soft toys. Camera work is something i have been trying to take more of a notice of so i would like to ty some interesting angles later on.

Stop motion is often over looked as a form of animation especially with the rise of CGI technology. but as the the speaker says i think there is something inherently charming and sad about stop-motion animation. these character that we get to design and make of brought to live for a shot film only to be left on as a sculptor. I think the scene that depict this perfectly is when the one of the creators shakes is friend whose light have already on out.

Response 1

First test/Experiment

Puppet Making I wish I put more time into the thought in to the process of making the puppet as we only did on short sketch of how we thought the rabbit would look like- even the decision to make a rabbit was an impulsive one. There was an issue with collaboration as i pitched this rabbit idea and nobody brought any other ideas to the table, it felt like i was pulling the group along with my idea maybe I should have spent more time prompting me team members for opinions. making of joints were complicated to we were in favor if just avoiding the problem by making separate body parts. In retrospect we should have looked at different types of joint to make and used the stick to guide the puppet rather the sticks being the only mode of control. My group and I spent 2 hours making this puppet. I think i was a little to eager and fixated on the cotton. You could have probable still read the shape as a rabbit or a bunny but i really wanted it to feel soft. The cotton came with it additional risks of fire and inhaling. think i should have weighed the cost to benefit better. We also had scaling issues with the legs compared to the body. and when it came time to shoot they were way to big to be used even though they were complete.

Puppet manipulation The movement of the Rabbit (Jerry) is also very jerky as we weren’t patient with with the movement or properly applying the ‘squash & stretch’ and ‘anticipation’ rules. During the shooting i think we were trying to mimic real life behavior rather than exaggerating it and telegraphing its movement to the viewer. I am trying to create art not mimic real life bring to absorbed in making it feel real was limiting us. If were to do this again i would probably use felt instead and/or only us card board but also coordinate with the other members of my team better.

Puppet Manipulation in Bunraku Theatre

This is an example of  Japanese BUNRAKU puppet theater where 3 performers manipulate a puppet, accompanied by a storyteller and a musician.

I was stunned by the intricacies of the puppet, specifically the way it moves. It reminds me more of a marionette controlled by strings rather than the rods used. It really felt like a group performance of multiple people coming together to portray a single person. The main actor- (Omozukai) controls the head and the right hand. They are the only actor that you can see the face of as you control the puppet. The human proportions were interesting as the head was drastically smaller than you would think but on my first run through it was one of the later things i noted down. The puppet head is made of carved wood, even though you couldn’t see it in this video it can be fitted with moving eyes, mouth and eyebrows.

Watching this play sifted my perspective to be more of a team player and that instead of thinking of my puppet as a static object to push feeling through it was also a partner in the performance. It made me realize i waste really focusing on materiality as much as a should have been. If Jerry didn’t have the facilities to move like that, what was it telling me it wanted? How did it want to move? Instead of focusing on a single shot and getting it perfect I shifted to how the sequence looked as a whole as well as learning to take a step back let someone else lead and support them instead kind of like the invisible puppeteers in all black controlled the body and the legs.

Puppet manipulation – Response 2

I was working with another group as they were a person short. It was interesting to seeing their dynamic and how they allocated jobs. For this walk cycle Gab and I both directed but on of my other major jobs was controlling the feet. The experiment really helped me understand weight and balance as well as exaggerating it to an almost comical state. I was also interested by their puppet and how they made it. Unlike our puppet they had working hinges for the wings and legs and body. their sticks are used guide the puppet rather than the only mode of control.

This was our very first test as you can see it is significantly more jittery but i love the fact that the wing can open up and see the individual feathers.

Response 3

Puppet manipulation 2

Back with our rabbit jerry we decide to attempt a jump instead of just one of use directing two people were co-directing and then the other two people in the group controlled the rabbit. to improve this i would have arced the rabbit down towards the end so it doesn’t look like its levitating as much. on the other hand we worked significantly better as a team as well as the movement of the rabbit being significantly better. this time we got to in include the the legs which is the most mobile part of our puppet.

Displacement Animation

This artwork is made Kasia Kijek and Przemek Adamski for to Shugo Tokumaru’s music video. The main animation technique used was displacement animation. the bright colors kind of remind me of pop art. The also played with leaving the previous displacement to behind so me can see all these geometric shapes. The musicality of this was also superb.

I was really mesmerized by the scale of the animation I think like all of the cut out must have been small and fiddley to control. I really love the the camera’s slow pull back as the cut out slowly moves forward as well as the side shots to see all the different iterations . The bright simple colors add a lot matching the feel of the music.

The literal translations Katachi is shape which can mean so many different things but i think it really fitting we start with an array of the typical shapes you would expect like a circle, or a square but could also allude to the shape of the song. Sound can really add a lot to a visual story telling be that by just by queueing us into something happening on the screen.

I really like his art work because of the connection it has to sound. I have done a lot of music performance in my life and I feel like having good musicality can add a lot to a show. It some think I always notice my tv shows. Having to chance to make my own sound or working with a composer would be so fun.

Displacement animation – Test

2nd November 2024
by Esther Odejide
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Production principals -2D Animation Rotation LANGUAGE OF MOTION

We started by watching a sad stop motion- A love story- anushka naanayakkara – focusing on the relationship between these two balls of yarn. The only facial feature they had was eyes. I found it really interesting how changing the shape of the eyes conveyed so many different emotions. The principles of animation still apply even though it is stop motion 

https://animade.tv/work/lernz – how bad animation can look if you don’t use principles. 

Lip Sync is bad even in their improved version -in my opinion.

Introducing: the 12 Principles

‘The Illusion of Life: Disney Animation’ most animators have followed this pretty religiously. The rules pre-date the book, and have been used by Disney animators since the 1930s. They help us create animated performances, and provide a common language for discussing animated work and giving feedback. They show your technical understanding of animation, and are a great jumping-off point. 

They are just guidelines 

Richard williams animator’s survival kit recommended as well 

  1. Squash and stretch
  2. Anticipation
  3. Staging
  4. Straight ahead action and pose to pose
  5. Follow through and overlapping action
  6. Slow in and slow out (ease in/ease out)
  7. Arcs
  8. Secondary action
  9. Timing
  10. Exaggeration
  11. Solid drawing
  12. Appeal

1 ) Squash and stretch

  • Gives the impression of weight and volume
  • The amount of squash and stretch depends on the action related to it. 
  • The mass of the character should stay more or less the same 
  • Gives your characters a sense of plasticity 
  • applies to everything including expressions 
  • Think about the forces (physics) acting on your character- it’s about you personal style and setting informing what you chose to exaggerate 
  • will make their movements more dynamic and believable
  • Change shape not volume 

2) Anticipation

  • Anticipation gives your viewer time to get ready because an action is about to take place. 
  • It can be subtle stuff as well not jus large actions
  • Can tell us a lot about character, where they are reserved out there. What is the amount of animation that is normal the universe 
  • Give audience to time to buy into things 
  • E.g. if your character is going to kick a ball (action) first they bring their foot back (anticipation) and then after they’ve kicked the ball their leg will continue on the same trajectory (follow through)
  • Again, really important for dynamic movement. 
  • You can us anticipation multiple times for the same move just don’t over do it – unless for a good reason 

5) Follow Through & Overlapping Action

  • When an action stops there are elements that continue moving like hair, clothes, wobbly bits etc. 
  • Follow through is for things that have no muscular control.
  • The momentum of the action may also be extended past the main action. E.g. if a character punches another character, their fist won’t just stop upon impact, it will follow through before coming to a rest.
  • Rebound or follow through past it 
  • Think about forces again like, gravity, and air resistance 

6) Ease in, Ease Out

  • Eases (in and out) are where we have more frames at the beginning and/or end of an action to slow the movement, with fewer frames in the middle to speed it up. 
  • This makes actions seem more believable (e.g. you don’t go from standing to a full sprint in less than a second) 
  • More ease (more frames) make things look softer, whereas less ease makes things start/stop moving abruptly. Think about the acceleration or deceleration of your action first, then plan your eases according to this.
  • Humans don’t move at a consistent speed its impossible 

7) Arcs

  • This is one of the most fundamental laws of motion. If anything looks wrong check this 
  • Things move on circular paths, rather than in a straight line. 
  • Without arcs, your characters will look lifeless and robotic. 
  • Draw arcs on your page and make things follow your guide. Everything does this – e.g. in a walk your shoulders, elbows, wrists, hands, head, knees, feet and hips are all moving in arcs. 
  • Everything is made of clocks

8) Secondary Action

  • Secondary action happens in support of the main action. It adds more life to the scene, enhancing the main action. 
  • It’s an intentional movement, not just a result (like with overlapping action).
  • Timing and scale of these actions is important so that the viewer is not distracted from the main action (think about cooking – secondary action is like salt or spices).
  • This was the hardest for me to get my head round- if I remove it from the scene the message of the action should not change. That’s the logic i’m using for now 

Things that break the ‘rules’

Fox hunt – https://www.youtube.com/watch?v=VLRvk5N2Eog – not the best quality but i will have to look for a better on later 

Transition 

  • Try to use transitions that have meaning. Avoid transitions that break down an object before building a new one.

Composition 

  • Think about negative space. 
  • a lot of the things we learned about in animatics are still applicable.

Change 

Interest happens in storytelling and in visuals through CONTRAST.

We want to take the viewer on a journey

Friday 1 november 

Staging

  • Staging applies to the movement and placement of the camera and how it directs the eye of the viewer.
  • Keep the focus of the most important elements of the scene. 
  • Everything not important has less movement. –  don’t get distracted from important actions.
  • It also connects to the idea that each pose should convey the character’s mood/intention
  • Directing the eye 
  • More of a storyboard thing 

Straight ahead 

  • volume and design change
  • Best for very elemental things like water and fire, smoke 
  • Stop motion and cut out are straight ahead as well as lots of more experimental practices.

Pose to Pose 

  • Pose to pose is where we draw our ‘keyframes’ first. These are the main poses of action or emotion of the character (think about what you might see in a storyboard, or comic book frames). We start with these, make sure they look ‘on model’ (like the character)
  • Then we can add ‘breakdowns’ which are drawings that show how we get from one key to another.
  • Finally we add ‘in-betweens’ which is where we fill in all the missing frames between the breakdowns and keys.

Timing 

  • Timing helps objects look realistic or stylised in their motion. It helps create the laws of physics for your universe: inertia, constant motion, action and reaction. 
  • Manipulating timing allows us to create character and life.
  • The basics of timing: the more frames, the slower/smoother something moves. The less frames, the faster/more punchy the action.
  • Laws of physics of the universe  – very close to easing 

Exaggerating 

  • Something to really focus on for me 
  • Push expressions to the extreme –  thin of it as actors on a stage and you are really far away 
  • Think about what you’re trying to achieve and push this as far as you want. It’s often better to push it way too far and then bring it back to where you’re comfortable – Also think of why you are doing what you are doing. 

Solid Drawing

  • This just means your characters may be drawn in 2D, but needs to look like they exist in three-dimensional space.
  • How? Perspective, form and anatomy, keeping weight and volume consistent, and even using lights and shadows.
  • Think: volume, weight and balance

Appeal

  • Make things that look nice! An obvious rule: but create things that are compelling and draw the audience into the story. 
  • Think about: design (like colour, shape language, what features you’re exaggerating), emotion, movement, and body language

2nd November 2024
by Esther Odejide
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History of Animation L3

Early stop-motion animation – lecture 3 

Arthur melbourne-Cooper  

  • He actually had a surviving film- 1899? Not proven 
  • Thought fullness of puppet creation

dir. Segundo de Chomón

The electicc hotel (1908)

  • Still on cinema of attraction – playing with the medium and showing people think they have never done before 
  • The retreat of the artist hand on the screen 
  • Contains earliest known version of what we now call pixelation

Pixelation– sparingly used mode of animation often called creepy as is taking something organic and making it more robotic.you have to be very skilled to use and also have willing participants to be still.  

Main case study 

Ladislaw Starewicz – he as multiple versions of his name most common version in america 

There is no gud on how to make a stop-motion puppet or communicate with other artists. So they had to reverse engineer methods. He used dead animal bodies to use as his puppets, mostly insects. He used wire to re-attach legs to the thorax in insects 

 Cinema of attraction is starting to decline 

The cameraman’s Revenge (1912)

  • Another way to get color- dipped in die 
  • Audience response- probably really rowdy  

re-animating ‘ once living objects 

  • All animation is creating the illusion of live 
  • Reminds of taxidermy you have to the creature/love to be able to use is 
  • Documentary – Lights heating the insects and making them act irrationally and killing some betheed the idea to reuse them.

Jan svankmajer

Alice (1988)

  • Owning the weirdness of stop-motion and taxidermy

Stop Motion and Uncanny 

The synthespian uses computer animation to recreate photorealism. Present digital avatar of real people.

2nd November 2024
by Esther Odejide
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Researching and Analyzing Animation

Workshop one

Watching for Entertainment versus Watching for Research and Analysis There is a difference between consuming this art and analyzing art.
Casual discussions of media with friends, or in reviews, blog posts, and so on, are often rooted around whether or not we enjoyed a text and/or would recommend it to others. Theis can even be an informal setting.
The emotional response is a huge part of what is bing shown to the viewer
Some critics have generated sizable audiences by presenting a performative dislike of certain media texts.

Analyzing Media We need objective analysis rather than subjective opinion
‘To create an informed argument, you must first recognize that your writing should be analytical rather than personal. In other words, your writing must show that your associations, reactions, and experiences of a film have been framed in a critical, rather than personal, way’ (Gocsik, Barsam, and Monahan, 2019, p. 2).
You can still put a point a view forward it need to support in with actual evidence and evaluating sources

The auteur theory – the great artist – means director as the author; the director is the principal source from which the film derives its creative meaning
Stuart hall – reception theory – Preferred reading, oppositional reading or negotiated reading.
Anti-intentionalism maintains that a work’s meaning is entirely determined by linguistic and literary conventions and rejects the relevance of authorial intent.
Audiences have power

Case study
A Polish film by Daniel Szczechura.
Also known as Podróż or Voyage(1970)

Emotionally – I found it really grating the high pitch screeching fully made me angry. But other than that the repetition was calming and soothing but in bult tension because the music wasn’t relaxing. Then the harsh transition to the living town he walked into the building and out. The col

Emotional reaction can be the jumping off point to an academic writing

Think about directions intent and viewers interpretation

A dialogue on the monotonous of our life the lake of face makes it so we can impose ourselves over the person. It does take stock of the surroundings because there’s nothing else left. He moves the society but he is never part of it. How are you an individual without the comparison to a person. The color scheme makes him blend into the journey. The lack of sound in the town. The sharp difference to the silence of the town was weird. The lack of things makes you think of yourself because nothing happens. Followed by a dead stare into the viewer.
There is no pay off might be why there is angry response

The Journey as an Alternative to the Mainstream? The Hollywood model of cinemia is not followed so it might be given an alternative to that.

Challenges our perceptions about what animation had to or can be.
The film is:
Non-comedic
Slow-paced
Contains no elaborate transformations or abstraction.
The Journey was made with a much lower budget than the usual Hollywood releases.

The Journey as ‘anti-cinema’
Sometimes referred to as ‘slow’ or ‘contemplative cinema’ (see Jaffe, 2014).
Potentially mischievous? Or an attempt to make us reflect on the small details?
We become active rather than passive viewers. There is potentially no definitive meaning and so we have to work harder to take something away.
The meaning is it has no meaning
Find value in differently paced production.

A Political Message?
Polish cinema of this period is often inhibited by censorship and restrictions imposed by what has been viewed by an ‘oppressive’ totalitarian regime (Haltof, 2002, p. xi).
Szczechura’s films are often believed to be subtly highlighting the ‘absurdities [of] reality’ in this political climate (Haltof, 2015, p. 16).
Does the repetitive, lifeless nature of the animation hint at cultural criticism that could not be more openly expressed?
Is there greater significance to the man’s journey – and its location – than we are told?

The Artist’s Intention
Daniel Muzyczuk claims that Daniel Szezechura planned The Journey simply as ‘a depiction of the director’s home town [of] Warsaw to Łódź, where he was working in the film industry’ (2017, p. 138).
Researching an artist’s statement of intent can be useful, but should not be taken at face value.
A filmmaker may improperly articulate his/her creative motives
in order to gain critical favour.
because he/she has forgotten the original intention.
(and so on…).
Art books and interviews do not necessarily offer as objective an overview as a scholarly essay.

Case Study 2 Nimbus libéré (1944)
An animation made in Nazi-occupied France during the Second World War. Intended as propaganda to convince French civilians to put their trust in the German forces rather than the Allies.
The director Raymond Jeannin later claimed that “he had attempted to sabotage his own work” by using the appeal of the Hollywood characters to counteract the anti-American tone (Delporte, 2001, p. 371).
An insight into the resistive powers of the filmmaker, or an attempt to sidestep blame after the war?

Own Interpretation
Each viewer brings his/her own set of experiences and inferences to the viewing of a film – meaning is not set in stone. You are welcome to make your own interpretation of a film, but it must be carefully argued – again, with verifiable evidence, rather than just presented as an opinion.
Consider, for instance, analyses of The Wizard of Oz (1939) (Doty, 2002; Michel, 2018), or the Rankin-Bass special Rudolph the Red-Nosed Reindeer (1964) (Dubowsky, 2016, pp. 178-179; Maier, 2019), which suggest the potential for LGBTQ+ readings.
Such interpretations were likely not intended by the creators, or – at the very least – would not have been possible to discuss openly at the time of original release

Personal Narrative
You are welcome to choose films that mean something to you, but be mindful of the role of personal narrative in the development of the work’s central thesis. It can be a helpful jumping-off point, but not necessarily a statement itself.
For example, ‘I wanted to study the South Park movie because my mum would not let me watch it when I was a child’ as a singular experience might potentially be viewed as too subjective for a scholarly essay, but the underlying premise raises issues of censorship, the expected audience of animation, and so on, that could be usefully analysed.

A short guide to writing about film – Timothy Corrigan
Writing about movies – Karen Gocsik, Dave Monahan, Richard Barsam
Essential cinema – Jon Lewis

21st October 2024
by Esther Odejide
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Production principals – Animatics Rotation- Week 1

Storyboard and purpose Animatics are are storyboard in a timeline. A storyboard should give the team an idea for a the story and the timing. It also gives a production team an idea for what emotion the characters should be feeling or what the audience should feel. It is also cheaper to produce.

We started with a task to make a storyboard. I was really struggling with coming up with a story but i dint want to use any of the prompts. I ended up using my dungeons and dragon campaign as a jumping off point but due to it being to convoluted and having to many characters i had to scrap the idea. I was struggling to draw the people in fast and simplified way which spilled into the clarity and the staging of my scenes as i was limiting my shots to have an easier time drawing them. To fix this I went to a life drawing class focused on gesture and started reading Professional Storyboarding: rule of thumbs but Sergio Paez and Anson Jew. This really helped me understand what to doing but i really need a lot of practice to improve. I simplified the story to have to have 2 main characters and to be a zombie apocalypse.

i spent some extra time working on that completing my first draft of my animatic with the goal of completing the animatics for week 2.

14th October 2024
by Esther Odejide
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Stopmotion: Review, Share and Critic

Butterfly – Yinqian, Yining Yang, Tiana, Devon Their lighting significantly improved compared to the tests that their test. They also used pixilation which i fond very exciting i want to try that in the future. i found that the use of sound help build the scene and facilitate the image they built. Some of the sound they used really subverted my expectations for how well they worked. Kate on of my classmates made a very good comment about how calming and dream like the short animation was. This led to a conversation about ambiguity. Some of the creation takes place as the viewer watches as there always have their own interpretations.

Bird – Gab, Kate, Blessing – (some added help from me) I absolutely love the sound that they used. the original critic is that it was very simple story wise and there wasn’t any thing for the audience to infer of guess so they tried to be more experimental and physically pulled apart puppet. Before they pulled apart the puppet they did a few close ups of the intricate build of their puppet – honestly did an amazing job. Breaking him down to the most basic components and then even further down into geometric shapes. Using though shapes the transformed the bird into a rabbit. the general consensus was that that the sense of energy and understanding of physics was amazing to watchin there displacement animation. It had the ambiguity of the hand of God inspired by ‘stems’ and the inherent sadness of puppets plus the power we hold over them as creators.

Burger Man -Young, Ryne, Bella and Shania The test informed this team of how the proportion of the puppet was slightly off and as a result the puppet couldn’t walk. After a few test and practicing the team collectively got better control of the puppet. The emotion of the head was wonderful, the cute visual quirks that is had was very cute. it is also one of the only puppet with an actual face with eyes, nose and a mouth. Their transformation was a newspaper into a croissant – the way they transformed it immediately reminded me of the collage of Madoka Magica. The conversation goes an ad we are reminded of affordance design – it is asking us to move relationship between a designed object without text. This group the lighting really helped with suspending our disbelief as well as pushing forward the different textures they used to make the suit.

Fox man- Daffa, Nicole, Cassidy, Sophia The movement and spacing of the puppet improved with practice after multiple tests specifically slowing down the movement so it was a jittery. I was impressed by their cinematography, when the fox man kicks the bottle it flies towards the camara to transition to the shoot, it really made me as an audience member feel like an active participant. Even though the puppet was overexposed but i like how it shows how the fox is over exposed.

Rabbit – Nosa , Jingwen, Ryan, Esther(me) The singing in the background felt like i was putting a veneer over the animation, kind of telling how the audience how to feel. This singing draws more attention and flatted some of the other sounds I played. It almost felt like a music video. A lot of people commented on the crane shut and the slow zoom which i thought was really cool as it was one of the harder thing we did.

With the music